Okay, thanks for deleting my writeup keyboard.
So, I'm good with the recommendation in plurk, but just additional food for thought:
Also, general question I'll ask here while I have a keyboard: How are people supposed to acquire passive skills if we have to thread out them learning the skill or whatnot/? I'm thinking of things in particular where the skill is less than desirable (such as for Souji, I have the skill ticking time bomb from Moebius but we know he wouldn't have actively been like I THINK THIS IS A GREAT IDEA TO LEARN...).
So, I'm good with the recommendation in plurk, but just additional food for thought:
- 1 An AC option of providing at least x threads that are less than 5 comments should it not be the player's turn in the thread. Because real life can get hectic super quickly or people do randomly decide to just drop threads due to not having much motivation for them or getting too busy, I think having an option to not be penalized by other player behavior on AC would nice. It can be used as a last resort, maybe? I don't know if anyone will have trouble but I've had plenty of times where threads would easily work but I have to wait on one or two other people and then the opportunity is lost. Most people will probably start enough threads to cover their bases, but int he case of time constraints, it would be pretty helpful to have a situation like this, I think.
2 Concerning skill AC. Can we have another option or even change the option that maybe instead of having to provide extra within the month that if people backtag and still meet the requirements later on they can get the skill, still? Maybe you could make this a little more strict to be used, but again it would be really frustrating to be so close to getting a skill and missing because of time constraints. This is of course assuming that it's extra ac within the month period and not just a general you need threads this long regardless of when the tagging occurred.
Also, general question I'll ask here while I have a keyboard: How are people supposed to acquire passive skills if we have to thread out them learning the skill or whatnot/? I'm thinking of things in particular where the skill is less than desirable (such as for Souji, I have the skill ticking time bomb from Moebius but we know he wouldn't have actively been like I THINK THIS IS A GREAT IDEA TO LEARN...).
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